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Udemy – Runtime Spawn System for Unity: Master the Spawn API and Implement Spawn Effects



Each MetaSound DSP graph is automatically converted to an optimized static, non-virtual C++ object, with data between nodes passed by reference and not copied. This avoids common disadvantages to this type of system, such as interpreted bytecode runtime, expensive virtual function overhead, and data copying.




Udemy – Runtime Spawn System for Unity

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